Vestige Tales













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The Goals of Vestige Tales

Our custom project aims to deliver an enhance Lineage 2 experience, offering engaging and challenging dungeons and raids at every stage of the players' journey. Discover the known world of Elmoreden anew.

Engage familiar enemies with new abilities, crafted thematically for each challenge.

Embark on a new journey with new encounters that scale in difficulty as you progress through each Grade.

   

A new beginning

We've reimagined the world of Elmoreden as an alternative timeline orchestrated by the Grand Boss Beleth, who sends the players into the void seeking to rid of them. In Vestige, each class is designed to provide exciting new gameplay, bringing less popular classes into the spotlight of PvP and PvE action, making sure all classes are now well rounded and competitive.
Additionally, we’ve introduced 2 classes for the Dwarven race, with more coming soon for other races.

 



Class Archetypes

Key Class Overhaul & General Changes:

◆ Support Classes: Redesigned for greater prowess while still being a valuable asset to any party.
◆ Healers: Specialized abilities closely aligned with their unique fantasies, enhancing their supportive role.
◆ Tanks: Improved control and durability, tailored to their elemental affinity and race.
◆ Rogues and Archers: Enhanced agility and lethality with new tricks and tools.
◆ Warriors: Boosted offensive capabilities and survivability.
◆ Mages: Increased devastation with enhanced Area of Effect and Debuff skills



◆ Warriors and Archers are now able to regain MP via regular attacks and skills
◆ New Utility and Quality of Life skills added to all Classes

Dungeon and Raid
 Bosses

 

Reworked Dungeons & Raids
Encounters Design Philosophy

Vestige Tales will be introduced in stages, focusing on developing challenging Dungeons & Raids that require teamwork and skill to conquer. Old-world bosses have been enhanced with additional effects and abilities, elevating them to their legendary status. The difficulty will increase progressively as players become more adept at what Vestige has to offer. Hunt for Legendary and Rare Items and rise to the status of an apex predator.

     Phase 1:
The Old World


The Old World of Lineage 2 and it's classic locations
known and cherished by countless players.

Dungeons:


◆ Forgotten Temple - (Level 24+)
◆ Seven Signs - (Level 30 - 72)
◆ Kamaloka  - (Level 20 - 72)
◆ School of Dark Arts - (Level 72+)
◆ Lights’ Hope - (Level 72+)
◆ Cave of Trials - (Level 72+)
◆ Elven Fortress - (Level 72+)
◆ Lilith’s Prison - (Level 78+)
◆ Anakim Sanctum - (Level 78+)

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Raids



◆ Ant Nest - (Level 44+) - 
◆ Cruma Tower - (Level 52+)
◆ Devil’s Isle - (Level 55+)
◆ Garden of Eva - (Level 61+)
◆ Sea of Spores - (Level 66+)
◆ Tower of Insolence Floor 1 - 6 (Level 72 - 76)
◆ Tower of Insolence Floor 7 - 12 (Level 76 - 80+)
◆ Freya’s Palace - (Level 78+)
◆ Antharas Lair - (Level 78+)
◆ Mithril Mines - (Level 76-80+)
◆ Forge of the Gods - (Level 81+)
◆ Imperial Tomb - (Level 81+)
◆ Monastery of Silence - (Level 81+)

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Video Description

Video Description

Gameplay Changes

Item & Crafting Progression Overhaul

◆ New Items and materials have been intruded in the mix as well as old items repurposed ◆

See more below:

Features

 
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New Gear & New Recipes


Weapons and Armors have been revamped. New set bonuses as well as New Special Ability for weapons have been added to Vestige.

New Item & Material Recipes

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Exp/Sp & Town Hubs

Towns have been redesigned to serve as hubs for players of the same level. The towns will scale alongside the level of their local zones

Exp/Sp is dynamically adjusted

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Dungeons & Raids


Iconic locations of Lineage 2 turned into real dungeons & raids.

Enhanced new Elites & Bosses with powerful abilities and tactics.

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Dynamic Spawns & New Quests


World & Dungeon Bosses may have conditions to their spawning. Such as, killing their underlings, possession of quest item, Interaction with the zone and/or the killing of another Raid Boss.

New Quests system custom to Vestige has been created to create new and exciting quests.

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Guaranteed Loot & Exchange System


Monsters drop unique items tradable in Towns for valuable crafting materials & consumable ingredients.

Exchange merchants are in every Town and their type depends on the Enemy Monsters in the local zones

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Player vs Player Progression


World PvP / King of the Hill
Team vs Team / Korean Deathmatch
 Territory Wars / Fortress Wars
Castle Sieges
 Arena & Olympiad


All grant EXP & SP + Unique PvP Currency

Special Abilities Talents

The Ability Talents become available starting at level 21, players gain 1 skill point with each level.
Certain Talents upgrade existing abilities for Classes in their respective tree
 providing new ways to build your perfect characters.

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Info
Discord
About

Lineage 2 Tales is an ongoing project which seeks to gradually improve and grow along with its' population.

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